Warrior Effects
Level 1
+1 melee defence for this general and his bodyguard(+1將領衛隊近戰防禦)
Level 2
+2 melee defence for this general and his bodyguard(+2將領衛隊近戰防禦)
Level 3
+4 melee defence for this general and his bodyguard(+4將領衛隊近戰防禦)
Die-hard Fighter Effects
Level 1
+2 morale for this general and his bodyguard(+2將領衛隊士氣)
Level 2
+4 morale for this general and his bodyguard(+4將領衛隊士氣)
Level 3
+6 morale for this general and his bodyguard(+6將領衛隊士氣)
Master Swordsman Effects
Level 1
+1 melee attack for this general and his bodyguard(+1將領衛隊近戰攻擊)
Level 2
+2 melee attack for this general and his bodyguard(+2將領衛隊近戰攻擊)
Level 3
+4 melee attack for this general and his bodyguard(+4將領衛隊近戰攻擊)
Master Horseman Effects
Level 1
+3 charge for this general and his bodyguard(+3將領衛隊衝鋒)
Level 2
+6 charge for this general and his bodyguard(+6將領衛隊衝鋒)
Level 3
+10 charge for this general and his bodyguard(+10將領衛隊衝鋒)
Legendary Warrior Effects
Level 1
+15% increase to the size of the general & his bodyguard(+15%將領衛隊規模) +1 armour for this general and his bodyguard(+1將領衛隊甲胄)
Level 2
+30% increase to the size of the general & his bodyguard(+30%將領衛隊規模) +2 armour for this general and his bodyguard(+2將領衛隊甲胄)
初生之犢
Die-hard Fighter只點1級 其他4種技能強化點滿後
隨從1個加甲冑,1把天叢雲劍,1個+2將軍士氣,主城金甲
不斷征戰很快到達9經驗
以極限流的戰鬥密度 30回合出現第一隊無雙將軍 直至50回合可以生產10隊以上無雙型將軍基本不怕槍足輕和輕騎 和一般的弓箭 因為近防17和甲胄15 受傷只是機率問題理論上野戰對上電腦是無敵
我們來看一看刀騎
白板
9經
應該說 普通將軍跟刀騎差不多 無雙型將軍是一種超班的兵種唯一有2個弱點:1)受將領存在影響,忠誠/年齡/被暗殺 都會導致失去的兵種2)需要大量戰鬥才能養成的兵種 追求甲冑最大化 必需轉移首都
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