Trait Key
|
Trait Name
|
Effect of Trait
|
Exclusive with
|
Possible Initial Trait?
|
trait_agrarian
|
Agrarian
|
* Food: +15%
|
None
|
Yes
|
trait_thrifty
|
Thrifty
|
* Energy Credits: +15%
|
None
|
Yes
|
trait_industrious
|
Industrious
|
* Minerals: +15%
|
None
|
Yes
|
trait_intelligent
|
Intelligent
|
* Engineering Output: +10%
* Physics Output: +10%
* Society Output: +10%
|
None
|
Yes
|
trait_natural_engineers
|
NaturalEngineers
|
* Engineering Output: +15%
|
Natural Physicists
Natural Sociologist
|
Yes
|
trait_natural_physicists
|
NaturalPhysicists
|
* Physics Output: +15%
|
Natural Engineers
Natural Sociologist
|
Yes
|
trait_natural_sociologists
|
NaturalSociologists
|
* Society Output: +15%
|
Natural Engineers
Natural Physicists
|
Yes
|
trait_extremely_adaptive
|
ExtremelyAdaptive
|
* Habitability: +20%
|
Adaptive
Non-Adaptive
|
Yes
|
trait_adaptive
|
Adaptive
|
* Habitability: +10%
|
Extremely Adaptive
Non-Adaptive
|
Yes
|
trait_nonadaptive
|
Nonadaptive
|
* Habitability: -10%
|
Extremely Adaptive
Adaptive
|
Yes
|
trait_rapid_breeders
|
Rapid Breeders
|
* Growth Time: -10%
|
Slow Breeders
|
Yes
|
trait_slow_breeders
|
Slow Breeders
|
* Growth Time: +15%
|
Rapid Breeders
|
Yes
|
trait_talented
|
Talented
|
* Leader Skill Levels: +1
|
None
|
Yes
|
trait_quick_learners
|
Quick Learners
|
* Leader Experience Gain: +25%
|
Slow Learners
|
Yes
|
trait_slow_learners
|
Slow Learners
|
* Leader Experience Gain: -25%
|
Quick Learners
|
Yes
|
trait_very_strong
|
Very Strong
|
* Army Damage: +40%
* Minerals: +10%
|
Strong
Weak
|
Yes
|
trait_strong
|
Strong
|
* Army Damage: +20%
* Minerals: +5%
|
Very Strong
Weak
|
Yes
|
trait_weak
|
Weak
|
* Army Damage: -20%
|
Very Strong
Weak
|
Yes
|
trait_nomadic
|
Nomadic
|
* Migration Time: -50%
* Resettlement Cost: -33%
|
Sedentary
|
Yes
|
trait_sedentary
|
Sedentary
|
* Migration Time: +50%
* Resettlement Cost: +33%
|
None
|
Yes
|
trait_communal
|
Communal
|
* Happiness: +5%
|
Solitary
|
Yes
|
trait_solitary
|
Solitary
|
* Happiness: -5%
|
Communal
|
Yes
|
trait_charismatic
|
Charismatic
|
* Other Species Happiness
per pop: +1%
|
Repugnant
|
Yes
|
trait_repugnant
|
Repugnant
|
* Other Species Happiness
per pop: -1%
|
Charismatic
|
Yes
|
trait_conformists
|
Conformists
|
* Ethics Divergence: -20%
|
None
|
Yes
|
trait_venerable
|
Venerable
|
* Leader Lifespan: +120
|
Enduring
|
Yes
|
trait_enduring
|
Enduring
|
* Leader Lifespan: +30
|
Venerable
|
Yes
|
trait_decadent
|
Decadent
|
* Resource Output without Slaves: -10%
|
None
|
Yes
|
trait_resilient
|
Resilient
|
* Garrison Health: +100%
* Fortification Defensive Bonus: +50%
|
None
|
Yes
|
trait_irradiated
|
Irradiated
|
* Tomb World Habitability: +100%,
Leader Lifespan:+30
|
None
|
No
|
trait_uplifted
|
Uplifted
|
* Happiness: +20% when living
under the rule of the nation
that uplifted them
|
None
|
No
|
trait_mechanical
|
Mechanical
|
|
None
|
No
|
trait_robotic_1
|
Robot
|
|
None
|
No
|
trait_robotic_2
|
Droid
|
|
None
|
No
|
trait_robotic_3
|
Synthetic
|
|
None
|
No
|