该游戏作为高自由度丧尸游戏的代表作,在发售后就获得了僵尸迷们的一致好评,而在最近游戏又推出了新一版本作品,其中不仅增加了更多内容还在画面上进行了优化,关于更多升级内容就通过下面的《七日杀》最新A13版更新说明了解下吧。
新增内容:
Added
增加
Added:?Car?batteries?can?now?be?repairedwith?repair?kits
现在可以用修理包修理汽车电池(喜大普奔)
Added:?Potassium?nitrate?formations?to?theworld
地表刷新硝酸钾(或者增加硝酸钾矿脉)
Added:?Specular?to?female?shaggy?hair
女性角色的蓬松头发的高光效果(WTF!?)
Added:?Kitchen?sink?harvesting
水槽可以回收
Added:?Light?to?the?new?spot?light.
新的灯光效果-聚光灯(用大垃圾桶改装的,外型极其逗比)
Added:?Clay?harvesting,?you?now?get?claylumPS?directly?from?harvesting?clay.?Changed?all?recipes?using?clay?to?use?claylumps.
取消粘土方块,敲碎粘土地形直接掉成品粘土团,所有跟粘土方块有关的合成列表修改为粘土团(意义何在?简化操作?)
Added:?Destroyed?stone?harvesting
破坏的石块可以回收
Added:?Cinderblock?harvesting
煤渣砖可以回收
Added:?Oven?harvesting.?They?yield?scrapmetal?and?additionally?scrap?cables?and?short?metal?pipes?if?disassembled?witha?wrench.
烤炉可以回收。使用扳手可以分解,可以得到废铁、废电线和短铁管
Added:?New?player?death?animations,specific?to?being?shot?in?the?head,?chest,?each?arm?and?leg
新的玩家死亡动画,对应被枪击中头、胸、四肢时死亡的时候(卧了个大槽!)
Added:?Torch?idle?sound
火把废弃(闲置)的音效(能不能加点有用的!?)
Added:?Oil?mining?and?refining.?You?canfind?oil?deposits?in?the?desert?and?mine?them?to?get?oil?shale.?Oil?shale?isrefined?into?gasoline?in?the?beaker
石油开采和提炼。你可以在沙漠中找到石油矿,开采石油页岩,可在烧杯中提炼成汽油。
Added:?Random?cars?to?roads,?and?replacedold?wasteland?voxel?cars?with?new?mineable?prefab?cars
陆上的随机汽车,并且替换以前的废旧汽车模型为新的可回收汽车模型(就那种空汽车壳子换了个新模型,只能用扳手拆解。)
Added:?Ingredient?based?crafting?time?toall?cooked?items.?Recipes?are?now?calculated?by?how?long?each?ingredient?takesto?cook?rather?than?a?generic?time
所有食物的制作时间根据材料决定。食谱现在计算出每个材料花费的时间,而不是一个总时间。(比如培根蛋,烤猪肉需要10秒,烤蛋需要5秒,1个猪肉2个蛋就是20秒,猜测)
Added:?Car?harvesting.?Players?need?to?usea?wrench?to?get?parts?from?it.?Parts?include?small?engine?and?batteries?(30%chance),?radiators?and?oil?(505?chance),?and?springs,?scrap?metal,?and?cloth(100%?chance)
汽车可以回收。玩家们需要使用扳手来回收配件。配件包括小型发动机和电池(30%),散热器和油(50%),还有弹簧、废铁、布(100%)
Added:?UNET?networking
校园网网络(呵呵)
Added:?Sand?recipe?from?crushed?sand
使用细沙可以合成沙土(能不能来点有用的!)
Added:?Corn?meal?and?honey?to?canned?foodloot?group?(Joel)
玉米粉和蜂蜜加入到罐头食品掉落列表(可以在橱柜里搜到蜂蜜和玉米粉了)
Added:?Honey?to?tree?stump?loot
蜂蜜可以在空树干中搜索到(喜大普奔!)
Added:?harvest?to?planted?trees?and?stumps
树和树桩可以回收
Added:?wood?log?recipe?and?wood?log?harvest(Joel)
原木配方和原木回收
Added:?Sub?biomes?grass?patches?with?carsin?them?to?the?wasteland?biomes.
荒地上会刷新汽车和草地
Added:?Spider?zombies?are?back?in?regularspawn?groups
蜘蛛僵尸回到了常规刷新组
Added:?scrap?hatch,?made?from?10?scrapmetal,?upgrades?take?5?scrap?metal
废铁顶盖,由10个废铁制作,升级需要5个废铁
Added:?Vault?hatch?which?is?made?from?steelingots,?springs?and?is?upgradeable
拱顶顶盖,由钢锭制作,用弹簧升级
Added:?Campfire?harvest
营火可以回收
Added:?Insulation?to?skullcaps?and?unifiedthem?using?extends?feature
保温的帽子
Added:?Insulation?to?bandanas?and?unifiedwith?extends
保温的头巾
Added:?Shade?and?enclosure?effects?on?corebody?temp?added
阴影会额外降低你的体温
Added:?weathersurvival?console?command:weathersurvival?on/off
天气生存模式选项:开启/关闭(我看谁还裸奔!冻死你丫的!)
Added:?Machete?weapon
新武器:弯刀
Added:?Chainsaw?blade?item?to?rareautomotive?parts?group
电锯锯条加入罕见汽车部件群组(电锯也是靠合成了)
Added:?sledgehammers?and?schematics?toworking?stiff?tools
大铁锤和制作书属于狂暴工具(意义不明,大锤也是工具的一种?)
Added:?First?aid?schematic?to?rare?medical
大血包制作图属于罕见医疗群组
Added:?Particle?effect?for?first?personbreath?in?cold?environments
在寒冷环境中,第一人称视角下呼吸会有哈气(就是告诉你这里会降体温)
Added:?LODs?for?new?zombie?nurse?model.
新的护士僵尸模型细节(寂静岭那样的?)
Added:?All?brick?blocks?(not?ramps,?stairsetc)?are?now?repairable?with?cobblestones,?and?can?upgrade?to?reinforcedconcrete?with?concrete?mix?and?a?repair?tool.?They?are?downgraded?to?solid?woodframes
所有砖制方块(不包括斜坡、楼梯等)可以用鹅卵石修复,并且可以升级到钢筋混凝土,需要搅拌混凝土和修理工具。他们在原状态被破坏后会变成木框架(增加木板产出)
Added:?All?concrete?(square)?blocks?can?beupgraded?to?reinforced?concrete?and?repaired?with?concrete?mix
所有混凝土方块(不包括斜坡、楼梯等),可以升级到钢筋混凝土,并用搅拌混凝土修理
Added:?Blue?to?the?ambient?of?the?snowbiome?and?green?to?pine?forest?sky?spectrums
蓝色属于雪地环境,绿色属于松树林的天空环境(小地图颜色?)
Added:?All?new?blocks?and?items?to?theenglish?localization?file
所有新的方块和物品,都有英语版本的本地化文件
Added:?unique?footstep?sounds?for?walkingon?trash
走在垃圾上有一个特有的脚步声(意义?)
Added:?Inside?and?outside?corners?made?fromconcrete?and?steel
内外拐角由混凝土和钢制作(应该说的是钢筋混凝土内外角!建筑党福利!)
Added:?Mocap?puke?anims?to?fat?zombie?cop
军肥的呕吐物采用动作捕捉技术(有TM什么卵用!?从肚子喷改成从嘴吐了??意义??)
Added:?Scrap?stairs?and?reinforced?scrapstairs
废铁楼梯和钢筋混凝土楼梯(建筑党留下了幸福的眼泪)
Added:?Burnt?wood?can?be?upgraded
烧焦的木头可以升级(就是那种被火烧焦的木屋,可以直接升级成新的木块)
Added:?Hooked?up?new?block?hold/fireanimations
连接新方块拿在手上和丢弃动画(大概吧。。。)
Added:?Player?made?wooden?outside?cornerscan?be?upgraded?all?the?way?to?steel
玩家制作的木外角可以一直升级到包钢(赞!)
Added:?Mobs?can’t?spawn?on?flag?to?allmaster?blocks?which?means?zombies?can?only?spawn?on?terrain?blocks
在所有主要方块上增加怪物禁止刷新标志,这意味着僵尸只能刷新在地形方块上(再也不用担心屋子里和房顶上刷僵尸了)
Added:?Wooden?pillar?recipe
木支柱合成配方
Added:?Scrap?iron?pillars,?concrete?pillarsand?steel?pillars
废铁支柱,混凝土支柱和钢支柱
Added:?All?pillars?can?be?upgraded?to?steel
所有支柱可以升级到钢级别
Added:?Rebar?pillars?that?can?be?upgradedto?concrete
钢筋混凝土支柱
Added:?Lumberjack?loot,?they?drop?warmclothing?and?rare?tools
雪地僵尸增加掉落保暖衣物和稀有工具
Added:?A?new?decapitation?blood?effect.
一个新的斩首喷血效果
Added:?Repair?cost?to?player?made?doors
增加修理玩家制作门的材料数量
Added:?3rd?person?sack?animation?(Hold?andFire)?to??Player?Controllers
服主第三人称麻袋动画(不确定sack指的什么)
Added:?Poles?drop?wood?debris
柱子掉落废木头
Added:?New?hd?zombies?to?englishlocalization
全新高清僵尸英文本地化
Added:?Wedge?60?blocks?that?can?be?upgradedto?steel
60号楔子方块可以升级到钢级
Added:?New?control?board?machines?and?ductsto?factories?and?sawmill?POIs
新的场景,机械设备控制台、管道制造厂、伐木场
Added:?Faster?snappy?iron?sight?transitionsto?all?weapons
加快所有武器的瞄准模式和普通模式切换速度
Added:?All?wood?wedge?60’s?can?be?upgradedto?steel
所有60号木楔子可以升级到钢级
Added:?A?new?larger?wilderness?pond?to?rg
一个新的更大的野外池塘(rg?随机地图?)
Added:?A?new?mouse?sensitivity?algorithmthat?changes?it?based?on?normal?and?iron?sighting
一种新的鼠标灵敏度算法
Added:?New?nail?gun?use?animation
新的钉枪使用动画
Added:?anvil,?calipers,?and?tool?and?dieset?as?new?tools?for?the?forge?replacing?molds
铁砧、卡钳,这俩是新工具,用来更换熔炉里的模具(不能用鼠标点了?)
Added:?Stone?recipe?made?from?10?smallrocks
石块可分解成10个小石头(以前是8个)
Added:?debugweather?—?will?dump?all?weatherdata?to?console/log?file.?Please?run?this?command?when?you?encounter?bugs?withplayer?temperature?issue,?and?include?your?log?file?in?bug?reports.
调试天气—将所有的天气数据转储到控制台/日志文件中。当遇到玩家温度bug,运行这个命令,包括错误报告文件。
Added:?new?decayed?brick?corrugated?metalgable?block
新的腐烂砖头纹理包裹的方块
Added:?Red?tea?to?the?game,?made?fromChrysanthemum?plants?which?cools?you?down.
红茶,用菊花制作,使你冷静下来。(什么时候出大麦茶。。。)
Added:?Butcher?to?machete
剔骨刀
Added:?New?bucket?hold?animation,
新的水桶拿在手里的动画
Added:?Shit?to?the?new?toilet?loot?and?youcan?throw?it.
新的厕所可以搜到屎,你可以扔了它。(这TM意义何在!?制作组开始恶意卖萌了吗!?
Added:?Recipe?for?new?large?bed.?Large?bedsgive?better?resting?bonuses.
新的大床合成配方。大床提供更好的休息效果。(大床…)
Added:?New?a?new?ammo?swapping?radial?menujust?press?and?hold?‘R’?with?the?desired?weapon?equipped?and?you?will?see?yourammo?choices?for?that?weapon.
新的弹药更换菜单,只需要按住R和所需更换的武器,你会看到你的弹药装填了该武器
Added:?Male?and?female?hide?armor?andrecipes
男性和女性的皮革装甲和合成配方
Added:?zombie?bears
僵尸熊(??`ω??)
Added:?New?player?level?up?sound
新的玩家升级音效
Added:?Burnt?Forests?now?randomly?appearoutside?of?the?desert?and?snow
烧毁森林现在随机出现在沙漠和雪地之外
Added:?Lakes,?these?still?need?work
湖泊,这些仍然需要制作。(就是说还没有呗,你TM在逗我!?
Added:?Chainsaw?schematic?item?and?added?itto?loot
电锯制作书,并且可以掉落
Added:?ak47?schematic?item?and?loot
AK47制作书,并且可以掉落
Added:?toilet?open?and?close?sounds
厕所打开和关闭的声音(然后一坨翔出现了。。。
Added:?water?source?8?as?a?block?you?cancollect?with?buckets?and?jars
水源8号是一个方块,你可以用水桶和罐子收集
Added:?New?zombie?screamer?female?zombie.She?replaces?the?spider?zombie?who?use?to?call?the?dynamic?horde
新僵尸—尖叫的女僵尸。她取代了蜘蛛僵尸,谁都可以用来呼叫尸潮
Added:?You?can?now?scrap?plant?fiberclothing
你现在可以放弃植物纤维服装
Added:?Military?weapon?schematics?tomilitary?loot
军事武器制作书属于军事掉落群组
Added:?Rocket?launcher?schematic?to?rarebooks?loot
火箭筒制作书属于稀有书籍掉落群组(吾艹?可以做火箭筒了?)
Added:?Gun?jam?sound?to?sniper?rifle?whenit’s?fully?degraded
当狙击枪没耐久时候会发出枪卡壳的声音
Added:?A?relax?animation?for?when?theplayer?is?idle
当玩家处于闲置状态时,会有一个放松的动画效果(伸懒腰?)
Added:?Duct?tape?as?an?ingredient?to?morerecipes
更多的物品需要胶带来合成
更改内容:
Changed
更改
Changed:?Potassium?nitrate?to?coal?material?so?it?mines?easier
硝酸钾改为煤矿材质,更容易开采
Changed:?Coal?and?potassium?nitrate?now?drop?coal?lumps?and?nitrate?powder?directly?when?mined
煤矿和硝酸钾矿采集时直接掉落煤块和硝酸钾粉末
Changed:?Less?chance?for?fog?in?all?biomes
所有刷怪的地方减少雾的产生几率(我大天朝帝都人民表示,多大雾都可以准确爆头。)
Changed:?Create?real?physics?and?collision?for?thrown?rock?and?thrown?pipe?bomb
管状炸弹的抛物线采用真实物理碰撞系统╮(╯_╰)╭
Changed:?Improved?attack?anims?for?all?mocap?characters
所有角色采用动作捕捉技术(就是特么更难爆僵尸头了!)
Changed:?Barbed?fences?now?slow?down?players?and?zombies
带刺围栏可以减慢玩家和僵尸的速度(就是铁丝网)
Changed:?Players?run?slower?up?hill?and?faster?downhill.?Players?run?backwards?slower
玩家上坡会减慢速度,下坡会增加速度,倒退也会减慢速度(更接近真实)
Changed:?Tweaked?walk?and?run?speeds
调整走路和跑步速度
Changed:?Bears?chase?players?longer?before?they?give?up,?have?more?health,?give?more?xp,?and?run?faster.
熊追逐玩家时间增加,血量增加,移动速度增加,击杀给的经验增加(??`ω??)
Changed:?Removed?gunpowder?charge?from?the?game
从游戏中删除罐装火药
Changed:?All?recipes?that?used?gunpowder?charges?to?use?gunpowder?instead
所有使用罐装火药的配方改为使用火药
Changed:?All?blocks?that?dropped?potassium?to?drop?potassium?nitrate?powder
所有方块掉落硝酸钾改为掉落硝酸钾粉末
Changed:?Trees?now?only?drop?wood?planks
树只掉落木板
Changed:?All?recipes?made?from?tree?trunks?now?use?wood
所有使用原木桩合成的物品改为使用木板
Changed:?Nerfed?Fire?Ax?damage?to?stone?and?metal
降低消防斧对石头和金属的攻击
Changed:?Players?run?and?walk?slower?up?hills?and?faster?down?hills,?but?only?if?the?hills?is?>?25?degrees
只有坡度大于25度的山坡才会影响玩家的速度(上慢,下快)
Changed:?Removed?barnwood?material?from?the?game,?barns?now?use?standard?wood?(Joel)
从游戏中删除谷仓木,谷仓现在使用标准木材
Changed:?Improved?rock?form?01?to?look?less?fla
改变岩石01,使它看起来不那么fla(fla是啥?估计是不那么难看吧,然并卵)
Changed:?Lowered?block?damage?on?stone?and?fire?axe
降低石斧和消防斧的方块伤害
Changed:?unified?all?shaggy?hair?and?beards?to?use?one?texture
所有蓬松的头发和胡须使用同一个纹理(有毛用?)
Changed:?Beer?dehydrates?players
啤酒减少口渴度(跟咖啡一样了)
Changed:?Increased?damage?on?tnt?to?match?new?block?damage?health
增加TNT对方块伤害,以适应新的方块耐久度(以后抄家得上炸药了)
Changed:?If?you?are?drunk?you?are?immune?to?stun
如果你喝醉了你将免疫昏迷(酒精从此超神。。。)
Changed:?Orange?couches?can?now?be?harvested?for?cloth?and?planks.?Leather?couches?can?be?harvested?for?leather?and?planks.?They?can?no?longer?be?picked?up.?They?are?harder?to?destroy.
布料沙发可以回收布料和木板。皮革沙发可以回收皮革和木板。他们将无法拾取。他们将更难被破坏
Changed:?Rebalanced?repair?on?tools?to?fit?new?block?health?scheme
修改工具修理量,已适应新的方块耐久(估计是增加了修理量)
Changed:?Renamed?wood?planks?to?“wood”?and?changed?the?icon
更改木板名称为:“木头”,同时更换新的图标
Changed:?All?recipes?that?used?sticks?now?use?wood
所有使用木棍的合成物品改为使用木头
Changed:?Condensed?all?meats?to?“Raw?Meat”.?Condensed?pork,?venison,?rabbit?and?bear?stews?to?just?“Meat?Stew”.?Condensed?all?boiled?grilled?and?charred?rabbit,?pork?and?venison?to?boiled,?grilled?and?charred?meat
将兔、鹿、猪、熊肉改为统一的“生肉”。所有种类肉汤改为统一的“肉汤”。所有种类烤肉改为统一的“烤肉”。所有种类煮肉改为统一的“煮肉”。(就是说所有动物都掉一种肉)
Changed:?Removed?all?legacy?stew?recipes?and?items
删除多余的食物配方
Changed:?Reduced?how?common?goldenrod?is.?It?is?now?most?common?in?the?plains?and?rarely?grows?in?the?forests.
更改金菊刷新地。现在金菊在平原大量刷新,在森林很少刷新。
Changed:?Boiled?water?has?a?10%?chance?of?giving?you?dysentery
喝罐装开水有10%几率拉肚子(所以说,罐子是脏的,还是喝瓶装水吧)
Changed:?Unified?some?wood?frame?recipes
统一一些木框架的合成方式
Changed:?Cannot?pick?up?cinder?blocks
不能拾取空心砖(只能敲)
Changed:?3rd?person?camera?distance?so?death?animations?can?be?seen
第三人称视角距离,可以看到死亡动画了。(一定要知道自己是怎么死的!)
Changed:?Reduced?specular?on?backpack?so?the?buckles?are?shiny,?but?not?like?chrome
减少背包搭扣上的镜面反射光泽,使他看少去不再像镀了一层铬(有毛用啊!!!我们要背包扩容!!)
Changed:?Now?that?blocks?have?density?gore?no?longer?downgrades?to?lower?density?versions?when?chopped?up,?but?is?a?little?harder?to?break
血块不在有各种形态,打一层就碎,但是增加耐久度(再也不用因为敲小血块而敲到建筑了!)
Changed:?Stone?now?drops?a?few?iron?fragments?when?you?harvest?it
敲大石块时,可以获得碎铁(以前不就是吗?)
Changed:?Stone?axe?and?fire?axe?are?now?“butcher”?tools
石斧和消防斧现在属于“血腥”工具(就是砍上会喷血)
Changed:?Increased?minimum?feather?drops?from?nests
提高鸟巢掉落羽毛的最小值(但是将少了箭矢合成数!强烈要求改回来!)
Changed:?Storage?crates?all?take?20?wood?to?make?and?no?longer?need?unique?items?like?crossbow?bolts,?stone?etc?to?craft
取消合成武器箱、弹药箱等箱子的特殊物品,比如箭矢、石块,统一由20块木头合成(这个改的还行吧)
Changed:?Increased?size?of?wasteland?hubs?and?small?cities
增加废城和小镇的数量(很好)
Changed:?Ranger?Stations?and?Cabins?now?spawn?only?5?guys?instead?of?10?in?random?gen
护林站和小木屋从随机刷新10个僵尸改为5个(方便初期生存)
Changed:?Increased?chance?for?it?to?rain
增加了下雨的几率
Changed:?Set?spring?to?stack?500,?set?stack?limit?on?headlight?to?50
弹簧堆叠数500,前灯堆叠数50
Changed:?block?hold?animation?to?same?as?idle
方块保持相同手持动画
Changed:?Unified?all?stalactites,?stalagmites,?coal?and?potassium?nitrite?blocks?to?drop?the?same?amount?of?resources
统一所有的钟乳石、石笋、煤和硝酸钾方块,掉落相同的资源数量(方便计算背包空间吗?)
Changed:?Blunderbuss?is?the?highest?dealing?shotgun?now,?pump?shotgun?second?and?long?barrel?shotgun?third.?Each?has?a?narrower?spread?pattern
火铳现在是销量最好的霰弹枪,短喷第二,长喷第三。他们都有一个狭窄的扩散模式(什么意思?是说现在喷子的攻击面都缩小了吗?)
Changed:?All?block?damage?of?all?weapons.?Materials?are?all?now?a?hardness?of?one
修改所有武器对方块伤害。所有方块材质都是同一种硬度。
Changed:?Removed?cornmeal?listed?individually?from?legacy?loot?system
从遗留战利品系统中删除玉米粉的单独列表
Changed:?Added?a?chance?for?clothing?loot?on?zombies
增加一个掉落僵尸服装的几率(就该是增加一种途经,可以获得僵尸的衣服,然后呢?混入僵尸内部?)
Changed:?Tree?stumps?can?now?drop?any?medicine?group?item?instead?of?just?painkillers
空树桩不再只掉落止痛药,它会掉落所有医疗物品(赞!)
Changed:?honey?now?cures?infection?stage?1,?since?honey?is?a?natural?antibiotic
蜂蜜现在可以治疗感染阶段1,蜂蜜是天然的抗生素。
Changed:?Antibiotics?no?longer?give?wellness.
抗生素不在增加健康
Changed:?Increased?vitamins?wellness?gain?from?0.5?to?1
维生素增加的健康从0.5上升到1(好!)
Changed:?Sledgehammers?have?a?chance?to?sprain?legs
使用大锤有几率扭伤脚(所以才是“狂暴”工具组吗。。。)
Changed:?All?cars?in?the?world?and?in?prefabs?are?the?new?cheaper?versions?that?look?just?as?good
地图里所有的汽车都是新的廉价版本,看起来还不错(什么意思?汽车模型换了的意思吗?)
Changed:?Removed?wasteland?car?from?project
删除荒地车模型(就是空壳子)
Changed:?Introduce?a?radius?for?tree?seed?placement?to?prevent?tree?griefing?or?abuse
增加了树种摆放的间隔(后半句话是【以防止树木被恶意破坏和虐待】。。。)
Changed:?Door?frames?are?made?of?weak?wood?and?weak?metal?respectively
门框由脆弱的木头和脆弱的金属制作(啥玩意?)
Changed:?Small?spike?traps?to?be?wood?weak
小型尖刺陷阱是脆弱的木头(净整些没用的!)
Changed:?Reinforced?wood?metal?was?too?shiny
修改强化木金属,因为太亮了(木框架包铁?)
Changed:?Removed?all?water?gain?from?food
去掉所有食物中的水合(吃东西只加饱食,喝东西只加水合)
Changed:?Grain?alcohol?lowers?wellness
酒精现在减少健康(完全咖啡化)
Changed:?Increased?chance?for?automotive?loot?in?working?stiffs?crates
在板条箱中有几率掉落汽车配件
Changed:?Tweaked?auger?damage?for?new?block?hit?points
调整了电钻的伤害
Changed:?Spider?zombies?are?no?longer?scout?zombies,?but?a?new?female?zombie?is
蜘蛛僵尸不再召唤僵尸,换了个新的女性僵尸来干他的活(据说是白色衣服的)
Changed:?wood?upgrades?to?all?cost?5?wood
所有木材升级都花费5木头
Changed:?Added?random?ore?back?to?all?biomes
所有地形添加随机矿石
Changed:?Updated?rocket?launcher?textures
更新了火箭筒的纹理(变样了)
Changed:?Bacon?and?egg?recipe?uses?meat?and?eggs
修改培根煎蛋合成所需物品
Changed:?Harvesting?crops?via?e?or?destroying?them?yields?the?same
按E收取农作物和打碎获得数量相同(拿个电锯,收割机既视感)
Changed:??Wood?weak?material?is?harder?to?destroy
脆弱的木材料更耐被摧毁(增加耐久度)
Changed:?Wooden?desk?to?use?wood?weak?material?instead?of?cloth?furniture?group
木质办公桌使用脆弱的木质材料,而不是布料
Changed:?Unified?crop?and?plant?harvesting.?Plucking?it?or?destroying?it?yields?the?same?amount.?However?using?a?tool?gives?you?xp
统一农作物和植物的收成。采摘它或破坏它守城数量相同。破坏它会增加你的技能经验。(就是说推荐破坏掉)
Changed:?Crafting?cotton?seeds?from?cotton?only?gives?you?2?seeds?instead?of?4
棉花分解成种子的数量从4下调到2
Changed:?Adjusted?material?hardness?for?a?wood?weak?and?metals.
调整脆弱的木头和金属材料的硬度
Changed:?Moved?all?opaque?textures?to?a?single?atlas?for?better?performance
将所有不透明纹理移到一个单一的图集上,以达到更好的性能(然并卵)
Changed:?Updated?medicine?cabinet?texture
更新医药箱纹理
Changed:?Reduced?chance?of?finding?loot?in?cars
降低在汽车上找到物品的几率
Changed:?Increased?cooking?times?of?some?items
增加一些物品的烹饪时间
Changed:?Reduced?block?damage?on?knives
减少刀具的方块伤害
Changed:?Reduced?nail?gun?nail?velocity
减少钉枪射钉速度
Changed:?Removed?santa?hat
删除圣诞帽
Changed:?Updated?green?wallpaper?textures?to?HD
更新高清绿色壁纸(对于这些卵用没有的更新我已经无力吐槽了)
Changed:?Renamed?hunting?rifle?bolt?to?hunting?rifle?receiver
猎枪螺栓改名猎枪弹仓
Changed:?Renamed?hunting?rifle?bolt?mold?to?hunting?rifle?receiver?mold
猎枪螺栓模具改名猎枪弹仓模具
Changed:?Removed?tungsten?from?the?game
删除钨
Changed:?All?clothing?now?uses?a?sack?for?hand?model?instead?of?piece?of?leather?(Joel)
所有衣服拿在手中的模型从皮革改为袋子
Changed:?beds?and?desks?have?been?replaced?with?the?new?multi-block?models?allows?zombies?to?path?around?them?better
床和书桌更换了新的模型,可以让僵尸愉快的跑过去攻击你
Changed:?Renamed?handlebars?to?be?spelled?correctly,?and?icons,?etc
修复把手的拼写错误,并更换图标
Changed:?Reduced?zombie?counts?in?biomes?except?wasteland
减少各地区僵尸数量,除了废城
Changed:?Male?denim?jacket?to?look?like?denim?instead?of?leather
男性牛仔外套看起来更像是牛仔布,而不是皮革
Changed:?Chainsaw?is?now?made?from?parts?that?have?quality?range?and?can?be?crafted
电锯现在有带有品质的零件组装而成,并且可以学书制作
Changed:?Rebar?frame?recipe?to?10?short?metal?pipes
钢筋框架由10个短铁管制作
Changed:?Updated?load?screens?with?current?recipes
更新读取画面和合成配方
Changed:?Removed?sticks?from?the?game?all?things?are?crafted?from?wood
删除木棍,所有木棍制作的东西改为木头(前面不是写了吗?)
Changed:?Removed?hive?blocks?from?game
删除蜂巢
Changed:?Moved?many?block?id’s?for?extending?properties?with?the?new?inherit?code
移动了许多方块的ID编号,用来扩展新的方块
Changed:?Many?loot?container?sizes?so?the?minimum?is?4?wide?and?2?high
修改许多的搜索物品栏大小,现在最小的是4*2
Changed:?Updated?the?blood?effects?for?body?impacts
更新了被击中时候屏幕上的喷血效果
Changed:?Slowed?auger?fire?rate,?reduced?rays?and?increased?damage
降低电钻的攻击速度,减少光效,增加伤害
Changed:?Made?most?recipes?use?5?or?10?items,?not?3,?7?or?9.
大多数配方使用5-10个物品,而不是3、7、9(方便计算数量)
Changed:?Unified?all?railings?with?master?blocks
统一所有主要方块中的护栏
Changed:?Pine?forest?spectrums,?its?darker?at?night?and?more?natural?looking
修改松树林光效,使晚上和黄昏更自然
Changed:?Stack?size?of?wood?to?1000
修改木头堆叠1000
Changed:?Deleted?old?low?res?zombie?assets?including?base?males?and?base?females,?nurses,?Hawaiian?shirt?fat?zombies.?RIP?you?served?us?well.
删除以前的低分辨率僵尸资源,包括男女玩家,护士,穿夏威夷衫的胖子。
Changed:?Hard?metal?door?recipe?to?use?10?forged?iron
金属门由10个锻铁合成
Changed:?Overhaul?the?repair,?upgrade,?damage?loot?and?pickup?gui
全面改变维修系统、升级系统、破坏掉落系统和图形界面
Changed:?smaller?text?size?of?E?text
偏小型的文字调整为E号大小
Changed:?Removed?day?&?time?moved?it?into?the?new?map?stats?window
删除旧的日期时间显示方式,改为在地图界面中显示(按M,右上角)
Changed:?Removed?item?name?that?is?held?in?hand?it’s?now?visible?only?in?inventory?and?in?the?new?item?inspection?window
删除手持物品名字显示窗口,现在只有在物品说明窗口和鼠标指向可以看到名字
Changed:?Removed?old?fat?zombie?from?the?game
删除以前的胖僵尸(新的真尼玛难看)
Changed:?Gas?can?hand?model?and?world?model?is?now?the?gunny?sack
汽油罐拿在手里和扔在地上都是口袋的模型
Changed:?Deleted?old?gas?can?assets
删除了旧的汽油罐模型
Changed:?Books?now?give?item?recipe?instead?of?mold?recipe
技能书现在给予物品配方,而不是模具配方
Changed:?Increased?clay?yield?per?block?as?clay?has?become?a?core?forging?ingredient
增加粘土产量,粘土已经成为一个核心的锻造材料(说白了就是取代了模具的功能)
Changed:?wood?frames?are?now?weaker
木框架现在很脆弱
Changed:?Renamed?leather?hat?schematic?leather?hood?schematic
皮帽子制作书改名皮兜帽制作书
Changed:?Removed?leather?strips?from?the?game
删除皮条
Changed:?Leather?is?now?used?for?leather?repair
修理皮具使用皮革
Changed:?Increased?hide?drop?from?animals?to?support?leather?at?a?more?granular?level
增加动物掉落皮革数量用来适应新的皮革系统
Changed:?Increased?leather?count?needed?to?craft?leather?armor
增加皮革数量需要提升制皮技能
Changed:?Reduced?health?on?deer?and?pigs.
减少猪和鹿的生命值
Changed:?Removed?all?molds?from?the?game
删除所有模具
Changed:?Toilets?no?longer?fill?water?jars,?but?are?loot?containers.
厕所不再可以接水,改为可搜刮(一坨翔在等待着你)
Changed:?Most?player?made?loot?containers?are?10?x?9
大多数玩家制作的箱子大小都是10*9(恩,省地了)
Changed:?Increased?clay?lump?stack?limit?to?500
粘土团堆叠数500
Changed:?Wood?weak?has?more?block?stability
脆弱的木头提高承重量(所以,wood?weak到底是什么东西?)
Changed:?Cobblestone?frames?take?10?wood?and?5?plant?fibers
鹅卵石框架需要10个木头和5个草制作
Changed:?Loot?timer?size?to?be?closer?to?the?upgrade/downgrade?circle?size
搜刮物品读条界面更接近升级/破坏图标的大小(有毛用?)
Changed:?Updated?plant?fiber?clothing?meshes
更新植物纤维服装纹理
Changed:?Players?do?not?collide?with?backpacks?any?more
玩家不会在撞到背包了
Changed:?Weight?of?leather?to?1?so?that?the?lightest?of?leather?items?could?be?scrapped.?Removed?weights?from?all?leather?pieces?and?let?the?game?auto?calc?how?many?you?get?based?on?recipe,?added?gated?recipe?for?duster?so?it?could?be?scrapped
皮革重量为1,所以他是最轻的,皮革物品可能被破坏。(后面都是然并卵的,绕口的很。)
Changed:?Increased?cost?to?craft?a?stone?axe.
增加石斧制作材料数量
Changed:?Removed?last?of?the?moldy?molds
删除了什么的模具(然并卵)
Changed:?With?the?addition?of?the?new?skills?system?we’re?giving?the?player?the?ability?to?gain?skills?which?reduce?craft?timers?and?loot?timers.?Thus?we?remove?the?craft?timer?and?loot?timer?menu?and?server?options?from?the?game
我们增加了新的技能系统,我们赋予了玩家各种技能,用来减少搜刮时间和制作时间,所以我们把对应的服务器选项删除了
Changed:?Most?item?weights?to?be?scrapable?with?the?new?system
大多数物品的重量可在新系统中清除
Changed:?Zombie?bears?attack?you?from?the?normal?zombie?range
僵尸熊的攻击范围和普通僵尸相同
Changed:?Old?level?up?sound?is?now?new?skill?gained?sound
旧的升级声音,现在是技能升级的声音
Changed:?Dirt?is?a?little?harder?to?destroy
泥土有点不好敲
Changed:?Reduced?chance?for?infection?and?stun?on?normal?zombies
减少普通僵尸击晕和感染几率
Changed:?Reduced?chance?for?infection?on?fat?zombies
减少胖子僵尸感染几率
Changed:?32?bit?builds?are?now?forced?to?quarter?resolution?textures?to?save?memory
32位版本不得不使用1/4的物品质量来节省内存
Changed:?Removed?hazmat?zombies
删除一个僵尸
Changed:?Deleted?old?sniper?rifle?parts?meshes?including?sniperRifle_barrel_2?model
删除旧的狙击枪配件模型,包括狙击枪枪管2模型
Changed:?Updated?various?world?textures?including?concrete,?asphalt,?floor?tiles,?old?cabinets?and?more.
更新了游戏中的各种纹理,包括混凝土,沥青,地砖,旧柜子等等
Changed:?Updated?exploding?zombie?cop?effect?with?a?completely?new?one.
军肥有了一个新的自爆效果
Changed:?Removed?filling?jars?from?toilets
厕所不能灌水(前面说过)
Changed:?Old?beds?and?mattresses?can?no?longer?be?picked?up
一张旧床和床垫不能被拾取
Changed:?Gunpowder?recipe?now?takes?1?coal?and?1?nitrate?to?make?1gp?instead?of?10?and?10?to?make?10.?This?way?you?don’t?have?to?wait?a?long?time?and?you?can?clean?up?your?inventory?of?small?remnants.
火药配方现在改为1个硝酸钾粉末和1个煤球合成1个火药,而不是以前的10.10.10.这样你可以不用等很久,可以随时清理你的库存
Changed:?Recipe?of?bedroll?to?take?10?cloth
睡袋合成需要10个布料
Changed:?Ammo?wording?to?rounds?on?ammo?and?ammo?schematics
修改弹药和弹药书的说明文字
Changed:?All?ingots?have?been?removed?instead?we?now?have?forged?iron?and?forged?steel.
所有的锭都被删除,改为了锻铁和锻钢
Changed:?With?the?addition?of?the?new?recipe?based?forging?system?we?have?moved?some?recipes?to?the?forge?like?buckshot,?iron?bars?and?brick?based?blocks?stay?tuned?for?more.
由于使用了新的锻造配方系统,我们已经移动了一些配方,想大号铅弹,铁棒等等
Changed:?Updated?loading?screen?with?the?proper?recipes?and?tips
更新加载画面和新的合成提示
Changed:?Brightened?held?flashlight,?and?flashlight?on?9mm?pistol?to?match?other?weapons.
增加手电筒和手枪电筒的亮度
Changed:?Gas?cans?are?now?in?tiny?units,?so?about?200?units?is?equal?to?one?old?gas?can.
减少了汽油罐的储油量,200个新的汽油罐大概和以前的一个差不多(坑爹啊这是!)
Changed:?Removed?all?mattress?half?blocks?from?all?prefabs?and?the?game
删除所有的半块床垫
Changed:?Updated?physics?settings?on?flying?diamond?blocks?to?be?less?jerky?and?bouncy
更新方块飞行使用物理运算
Changed:?Old?sinks?to?metal?so?they?harvests?faster
旧水槽属于金属材料
Changed:?metal?strips?are?removed?from?the?game,?now?tools?are?repaired?with?forged?iron
删除金属条,现在修理工具使用锻铁
Changed:?Set?multi-block?on?store?sign?prefabs
商店招牌有多个方块组成
Changed:?Removed?old?snow?zombies
删除旧的雪地僵尸
Changed:?Zombies?can?now?be?cleared?out?of?the?wasteland?and?city?for?24?hours?in?small?zones.
在废城和城镇的小区域里,僵尸可以被清理干净24小时(也就是说局部地区1天内将不会刷新僵尸)
修复内容待更新...
这一版本可谓是大修改,相信再此之后玩家将会体验到一个与众不同的七日杀。
浏览量:32016-06-30
浏览量:02016-05-03
浏览量:12016-04-09
浏览量:02016-04-08
浏览量:12016-03-23
浏览量:02016-03-23
RTX5090/5080显卡即将来袭!测试功耗惊人!
《暗区突围:无限》海外测试开启
《黑帝斯2》登顶Steam一周销量榜
《寂静之地:入侵日》 6月28日北美上映
《幻兽帕鲁》更新版本上线
《PANICORE》宣布5月31日发售