1、解压缩
2、安装升级
3、运行游戏
Sword of the Stars II Enhanced Edition v2.0.24567.1 Update info:
2.0.24567.1
Critical fixes:
- Fixed Pirate CTD
2.0.24494.1
Critical fixes:
- Fixed upgrade station CTD
- Fixed CTD selecing fleet for evacuate mission
- Loa now properly remember combat positions set in battlemanager
Other fixes:
- Fixed PD weapons not firing at subverted missiles
- Loa fleet composition selector is now more accurate
- Favorite invoices with loa cube designs now remember the number of cubes specified
- Fixed case where planet biosphere was going below 0
- Fixed Sjet rate of fire
- Fixed applied techs now scaling section cost inappropriately
- Fixed EOF module meshes not being visible
- Fixed missing impact effects for ripper
- Fixed missing human DLC models
- Fixed missed case where loa would not use cheapest CNC design when creating fleets
- Fixed AI not launching riders in some cases
- Fixed case where 2 or more planets could be spawned on the same orbit
Other changes and additions:
- Loa starting fleets now have 70k cubes
- Possess psi power can now attach to psi-war modules
- Increased size of weapon test targets for larger ship classes.
- Added chat button to starmap
2.0.24413.1
Critical fixes:
- Fixed Locust end turn CTD
- Fixed crash transferring ships to new fleet
- Fixed crash deleting invoices as Loa
- Fixed Neutron Star CTD
Other fixes:
- Optimized transitions to starmap
- Fixed bug allowing Zuul to see Loa paths
- Fixed issue with AM burst torpedo
- Fixed Loa SDB's not appearing in defense manager
- Fixed bug that would allow biosphere to go below 0
- Fixed ship production cost not displaying correct value in some places
- Fixed bug where Loa production costs were not being calculated correctly for armor selections
- Fixed bug that would cause polysilicate alloys to be impossible to select in design screen
- Fixed bug that would allow Loa to continue researching while in debt
- Fixed Loa audio not changing volume
- Fixed Loa not dropping gate in origin system when on NPG mission
- Fixed bug that would cause Loa to build gates in wrong order
- Fixed bug causing caravan fleets to consume CE at target system
- Fixed bug where Loa would not use cheapest command design when creating fleet
- Fixed bug locking players out of espionage
Other changes and additions:
- Exposed singleplayer empire colors for modders
- Global Chat now needs to be enabled in the options menu
- Tuning of Loa ship costs
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