四 统御和俘虏技能修改:这关系到你带兵的数量和俘虏的数量
统御部分的TXT修改:
打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.
game_get_party_companion_limit -1
12 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 (20) 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 (15) 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 520 3 1224979098644774916 1224979098644774912 7 2123 3 1224979098644774917 1224979098644774916 (15) 2105 2
第一括号(20)是你队伍的基础人数
第二括号(15)每级统御增加的部队上限的人数
第三括号(15)多少点声望增加部队上限1人
俘虏管理部分的TXT修改:
打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.
game_get_party_prisoner_limit -1
14 21 1 1224979098644774912 2133 2 1224979098644774913 360287970189639680 2133 2 1224979098644774914 0 2170 3 1224979098644774915 1369094286720630786 1224979098644774913 2122 3 1224979098644774914 1224979098644774915 15 520 3 1224979098644774916 1224979098644774913 7 2123 3 1224979098644774917 1224979098644774916 (30) 2105 2
括号(30)是每级俘虏管理增加的可带俘虏上限的人数
五 module配置设置的修改:
MOD目录下的module
time_multiplier = 0.25 ←时间以0.25的倍数流逝 修改较高的数就行了
seeing_range = 6.5 ←看见的范围
track_spotting_multiplier = 0.8 ←跟踪轨迹倍数
blood_multiplier = 2.0 ←血液的倍数
Ctrl+F 搜time_multiplier
player_xp_multiplier = 2.0;←你的经验倍数
hero_xp_multiplier = 2.0;←NPC经验倍数
regulars_xp_multiplier = 3.0;←士兵经验倍数
六 城镇村庄等的建设周期修改:
MOD目录下的menus.txt
menu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063459 144115188075856181 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063457 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3
括号(100)可看作正常周期,改为1000的话,10级工程在建筑时,周期一般为一周
七 城镇税金的修改
MOD目录下的triggers.txt
1.000000 0.000000 48.000000 1 2273 0 15 11 1 1224979098644774912 1609 2 1224979098644774913 1224979098644774912 31 2 1224979098644774913 576460752303423521 1601 2 1224979098644774914 1224979098644774913 2147483678 2 1224979098644774914 (300) 1651 2 1224979098644774915 1224979098644774912 7 3 1224979098644774916 1224979098644774915 0 1656 3 1224979098644774917 1224979098644774912 1224979098644774916 2147483679 2 1224979098644774917 -1 2147485155 1 1224979098644774917 1657 3 1224979098644774914 1224979098644774912 1224979098644774916 1610 3 1224979098644774912 360287970189640320 1224979098644774914 1616 3 1224979098644774912 1224979098644774917 1224979098644774914 3 0 3 0
括号(300) 就是要修改的地方 ,越小则税收越高,如改为30则为10倍收入。城镇城堡村庄通用,同时领主的钱也会相应增加
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