最近玩了下沉船,发现百慕大船厂只能够升级到32磅火炮,感觉比较郁闷
于是我对相关文件做了下小小的改动总算能够升级到48磅了。呵呵。
首先要感谢ccxq,他提供了相关文件的信息,所以修改还是在priates_shipyard.c中。
原文件有段
if (cannonMax < 32 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))
{
Link.l1 = DLG_TEXT_SHY[57];
Link.l1.go = "ship_tunning_cannon";
}
把褐红字部分的32改成48.在游戏中,32是限制火炮最大口径的条件,如果超过32,那么我们是不会再看到升级口径的选项了。
当然还没有结束呢,后面有段具体判断火炮口径的语句必须加以修改,否则你会百花钱而不见效果。(呵呵,冤大头了)
case "ship_tunning_cannon_complite":
AddTimeToCurrent(6, 30);
shTo = &RealShips[sti(Pchar.Ship.Type)];
DeleteAttribute(NPChar, "Tuning");
// 桤戾龛?
int iCaliber = sti(shTo.MaxCaliber);
switch(iCaliber)
{
case 12:
iCaliber = 0;
break;
case 16:
iCaliber = 1;
break;
case 24:
iCaliber = 2;
break;
case 32:
iCaliber = 3;
break;
case 42:
iCaliber = 4;
break;
case 48:
iCaliber = 5;
break;
}
iCaliber = iCaliber + 1;
if (iCaliber > 5) iCaliber = 5;
switch(iCaliber)
{
case 0:
iCaliber = 12;
break;
case 1:
iCaliber = 16;
break;
case 2:
iCaliber = 24;
break;
case 3:
iCaliber = 32;
break;
case 4:
iCaliber = 42;
break;
case 5:
iCaliber = 48;
break; }
shTo.MaxCaliber = iCaliber;
//shTo.Tuning.Cannon = true;
// finish <--
NextDiag.TempNode = "ship_tunning_again";
dialog.Text = DLG_TEXT_SHY[102];
Link.l1 = DLG_TEXT_SHY[103];
Link.l1.go = "Exit";
AddQuestRecord("ShipTuning", "End");
CloseQuestHeader("ShipTuning");
break;
不好意思,这里偷懒了,褐红字部分是改动的地方。原意是将火炮口径加入了42,48两种规格,后面的双斜杠是将升级一次的限制去掉,这样就可以升级到48磅了。
我把修改了的文件传上了,不过升级的时候我只是去掉了材料部分,前还是照算的。否则玩起来一点意思也没有了。
在船厂中添加48口径炮,必须开新游戏。
修改goods.h
#define GOODS_QUANTITY 45 // boal
#define GOOD_BALLS 0
#define GOOD_GRAPES 1
#define GOOD_KNIPPELS 2
#define GOOD_BOMBS 3
// boal -->
#define GOOD_POWDER 4
#define GOOD_FOOD 5
#define GOOD_WEAPON 6
#define GOOD_MEDICAMENT 7
#define GOOD_SAILCLOTH 8
#define GOOD_PLANKS 9
#define GOOD_CHOCOLATE 10
#define GOOD_COFFEE 11
#define GOOD_TOBACCO 12
#define GOOD_SUGAR 13
#define GOOD_WHEAT 14
#define GOOD_WINE 15
#define GOOD_RUM 16
#define GOOD_ALE 17
#define GOOD_COTTON 18
#define GOOD_LINEN 19
#define GOOD_LEATHER 20
#define GOOD_SILK 21
#define GOOD_CLOTHES 22
#define GOOD_EBONY 23
#define GOOD_MAHOGANY 24
#define GOOD_SANDAL 25
#define GOOD_CINNAMON 26
#define GOOD_COPRA 27
#define GOOD_PAPRIKA 28
#define GOOD_FRUITS 29
#define GOOD_OIL 30
#define GOOD_BRICK 31
//
#define GOOD_SLAVES 32
#define GOOD_GOLD 33
#define GOOD_SILVER 34
// cannons ............
#define GOOD_CANNON_12 35
#define GOOD_CANNON_16 36
#define GOOD_CANNON_24 37
#define GOOD_CANNON_32 38
#define GOOD_CANNON_42 39
#define GOOD_CULVERINE_12 40
#define GOOD_CULVERINE_16 41
#define GOOD_CULVERINE_24 42
#define GOOD_CULVERINE_32 43
#define GOOD_CANNON_48 44
再到initGoods.c 最后大括号内添加以下一段
Goods[GOOD_CANNON_48].Name = "Cannon_48";
Goods[GOOD_CANNON_48].CannonIdx = CANNON_TYPE_CANNON_LBS48;
Goods[GOOD_CANNON_48].Cost = Cannon[CANNON_TYPE_CANNON_LBS48].Cost;
Goods[GOOD_CANNON_48].Weight = Cannon[CANNON_TYPE_CANNON_LBS48].Weight;
Goods[GOOD_CANNON_48].Units = 1;
Goods[GOOD_CANNON_48].AfraidWater = 0;
Goods[GOOD_CANNON_48].type = TRADE_TYPE_CANNONS;
Goods[GOOD_CANNON_48].canbecontraband = 0;
Goods[GOOD_CANNON_48].FireRange = Cannon[CANNON_TYPE_CANNON_LBS48].FireRange;
Goods[GOOD_CANNON_48].DamageMultiply = Cannon[CANNON_TYPE_CANNON_LBS48].DamageMultiply;
Goods[GOOD_CANNON_48].ReloadTime = sti(GetCannonReloadTime(&Cannon[CANNON_TYPE_CANNON_LBS48]));
现在在新开的游戏中可以看到48口径火炮了,不过图片还是42的。
必须是新开的游戏,在修改前请备份源文件,切记!!!
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