保险箱位置及密码
Combo |
Mission |
Safe Location and Description |
4-5-1 |
Dishonored |
The safe in the sewers past the spot where Corvo gets his gear back. |
2-8-7 |
High Overseer Campbell |
The safe in Dr. Galvani's residence (Dr. Galvani's map) |
2-1-7 |
High Overseer Campbell |
The locked kennel door in the Overseer's base (Kennel map) |
2-0-3 |
High Overseer Campbell |
Barracks safe in the Overseer's base (Backyard map) |
(Varies) 8-7-9 1-3-8 6-5-6 6-7-9 6-9-6 |
House of Pleasure |
The safe in the artist's residence (Artist's Residence map) uses a different combination each time you play. |
4-7-3 |
The Royal Physician |
Practchett's safe in his house. (Drawbridge Way map). |
2-9-4 |
The Royal Physician |
The safe behind the painting in the wrecked building where the prisoner pen is outside the Sokolov estate (North End map). |
9-3-5 |
Return to the Tower |
Lord Regent Hiram Burrows' safe in his private quarters. (Dunwall Tower map). |
5-2-8 |
Flooded District |
The Old Port District's sewer safe; it's the one with the bone charm (Old District Sewers map). |
蓝色设计图
Schematic |
Mission |
Location Described |
Lens Magnification |
High Overseer Campbell House of Pleasure |
Purchase this blueprint from Griff, the merchant being held by two Bottle Street gangsters down the stree past Granny Rags' place. P.S. Bring money (200 Coins). |
Sokolov's Formula |
High Overseer Campbell House of Pleasure |
Purchase this blueprint from Griff, the merchant being held by two Bottle Street gangsters down the street past Granny Rags' place. P.S. Bring money (200 Coins). When kidnapping Anton Sokolov midway through the game, a copy of this blueprint is available in his lab. |
Bonded Galvani Weave |
High Overseer Campbell |
Go to the "Backyard" map where Corvo makes his escape. There is an Overseer workshop with a locked cabinet (a valve-wheel sits on top of this locked cabinet). The Workshop Cabinet Key is hidden in a glass bottle on a shelf in the workshop's corner. If you locate the anti-magic music machine, put the music machine behind you, the wall to your left, and the workbench with the rune to your right/rear. The shelf with the bottle and workshop cabinet key is in the corner directly ahead of you. |
Incandescent Paste |
House of Pleasure |
Locate the Dunwall Whiskey Brewery (the Distillery) and locate a valve wheel that operates a fast closing shutter. The blueprints are just past that shutter; you can use the increased jump height of Agilty and Blink to bypass the shutter, or simply sprint and slide under the shutter before it closes shut. The blueprint is inside one of the lockers past the shutter. |
Folded Galvani Resin |
The Royal Physician |
On the South Side map (where you start out), there is a warehouse with a minecart in the second story. The workstation next to the minecart has this schematic in plain sight. |
Spiked Grenade Housing |
Lady Boyle's Last Party |
The main gatehouse of the Boyle Estate has this blueprint inside; you can use the Boyel Party Invitation to gain access to the grounds (the guard you speak to is in the room with the plans), or you can sneak through the Weeper tenement and enter the grounds that way (you can still get to the gatehouse; it's past where Lord Shaw duels Corvo). |
Small Scale Combustion Refinement |
Return to the Tower |
In General Tobias' office. If you turned off HUD notifications, Tobias' office is one of the rooms next to the Wall of Light near the Lord Regent's private quarters (the one with the safe). The plans are on Tobias' desk. |
Duplicate Plans |
Flooded District |
Some plans (not all plans) that you may have missed earlier may appear in Daud's headquarters. |
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